Gear Tier System
SS God-tier — irreplaceable endgame gear
S Best-in-slot for specific builds
A Excellent, viable through endgame
B Solid mid-game option
C Niche or early-game only
Weapons by Class
Warrior Weapons
| Weapon | Tier | Type | Source | Notes |
|---|---|---|---|---|
| Bloodthirst Greataxe | SS | Two-Handed Axe | Raknar the Devourer (Boss) | Heals 5% of damage dealt. Best-in-slot for sustain builds |
| Titan's Jaw | S | Greatsword | Titanforged Cache (Sunken Vault) | Highest raw damage. Stagger on every 3rd hit |
| Bonecleaver | A | One-Handed Sword | Bonewight Lord (World Boss) | Pairs well with shields for tank builds |
| Warmonger's Blade | A | Dual Blades | Quartermaster Kael (Quest) | Attack speed buff on kill, stacks 5x |
| Rusted Colossus | B | Greathammer | Rusted Foundry mob drop | High stagger, slow swing — situational |
Mage Weapons
| Weapon | Tier | Type | Source | Notes |
|---|---|---|---|---|
| Staff of Forgotten Stars | SS | Staff | Astral Court (Dungeon) | +40% elemental damage, reduces cooldowns by 15% |
| Emberheart Catalyst | S | Off-hand Orb | Molten Core (World Boss) | Fire spells leave burning ground for 5s |
| Frostweaver's Tome | A | Tome | Frozen Keep chest (rare) | Ice spells gain 25% crit chance |
| Voidwhisper Wand | A | Wand+Focus | Void-Touched Researcher (Elite) | Good for fast-casting hybrid builds |
Hunter Weapons
| Weapon | Tier | Type | Source | Notes |
|---|---|---|---|---|
| Predator's Mark | SS | Longbow | Elder Horned Stalker (World Boss) | Marks targets, successive hits deal 20% more damage |
| Shadowfang Repeater | S | Crossbow | Night-Blade Enforcer (Elite) | Fast rate of fire, applies Poison on hit |
| Windpiercer | A | Shortbow | Gilded Wind Temple (Dungeon) | Movement speed boost while drawn |
| Serpent's Kiss | A | Throwing Knives | Venomweaver Matriarch (Boss) | Applies strong poison, great for kiting |
Rogue Weapons
| Weapon | Tier | Type | Source | Notes |
|---|---|---|---|---|
| Whisper & Shade | SS | Dual Daggers | Shade-Prowler Matriarch (Boss) | Backstab criticals refund 50% stamina |
| Silent Requiem | S | Dagger | Ashen Crypt (Dungeon) | Instantly refreshes stealth on kill |
| Nightbloom | A | Claw | Midnight Garden (Elite) | Bleed damage doubled from stealth |
| Crescent Razor | A | Curved Blade | Crafting (Master Blacksmith) | Reliable, easy to obtain early |
Legendary Armor Sets
Ironhide Bastion Set
SSWarrior — Heavy
- 2-piece: +20% max HP
- 4-piece: When below 30% HP, reduce all damage taken by 40%
- 6-piece: Taunt now absorbs 25% of damage dealt to allies
Source: Iron Citadel (Dungeon), Crafted from Ironhide Scales
Astral Veil Set
SSMage — Light
- 2-piece: +15% spell crit damage
- 4-piece: Spells have 25% chance to cost no mana
- 6-piece: Hitting 3+ targets with one spell resets cooldown of lowest CD spell
Source: Astral Court (Dungeon), Rare drop from Astral Wardens
Windstalker Set
SHunter — Medium
- 2-piece: +12% movement speed
- 4-piece: Dealing damage from 20m+ grants 30% bonus damage
- 6-piece: Every 5th arrow splinters, hitting 3 nearby enemies
Source: Howling Plains (World Boss — Elder Horned Stalker)
Shadowveil Set
SRogue — Light
- 2-piece: Stealth lasts 3 seconds longer
- 4-piece: First attack from stealth is guaranteed critical
- 6-piece: Killing an enemy from stealth resets stealth cooldown
Source: Ashen Crypt (Dungeon), Thieves' Guild vendor (high rep)
Boneshaper Set
ANecromancer — Light
- 2-piece: +2 max minion count
- 4-piece: Minions deal 20% of your spell power as bonus damage
- 6-piece: When a minion dies, it explodes dealing 150% of its max HP
Source: Gravetender's Sanctum (Dungeon)
Martyr's Bulwark Set
APaladin — Heavy
- 2-piece: +25% healing output
- 4-piece: Overhealing creates a shield on the target
- 6-piece: Aura radius doubled, effects 50% stronger
Source: Sunken Cathedral (Dungeon), Altar of Sacrifice event
Artifact Rankings
Artifacts are unique equippable items that provide powerful passive effects. You can equip up to 3.
| Artifact | Tier | Effect | Best For | Source |
|---|---|---|---|---|
| Heart of the First Beast | SS | Revive once per combat at 50% HP | All classes | Final boss (Story reward) |
| Eternal Ember | S | All fire damage +30%. You take 10% increased damage | Fire mage builds | Molten Core (World Boss) |
| Ring of Sundering | S | Breaking a boss stance deals 15% max HP as bonus damage | Warrior, Rogue | Raknar the Devourer (Boss, rare drop) |
| Cloak of the Moonless Night | S | Stealth is not broken by taking damage (15s cooldown) | Rogue | Shade-Prowler Matriarch (Boss) |
| Verdant Seed | A | Healing received +20%. Drop a heal-over-time pool on dodge | Warrior, Paladin | Verdant Hollow (World Boss) |
| Condemner's Mark | A | Mark an enemy: they take +20% damage from all sources for 8s | All DPS | Arena vendor (Gladiator rank) |
| Bone Dice of Fortune | A | +15% item find, +10% gold from all sources | Farming | Gambler NPC (random event) |
| Phantom Step | B | Dodge uses 30% less stamina | Beginner friendly | Early quest reward |
Farming Routes
Best Farming Locations
Iron Citadel (Dungeon)
- Drops: Ironhide Scales, Heavy armor mats
- Recommended GS: 400+
- Reset timer: 30 min
- Tip: Skip trash mobs; boss drops are what you want
Astral Court (Dungeon)
- Drops: Staff of Forgotten Stars, Astral Veil pieces
- Recommended GS: 380+
- Reset timer: 30 min
- Tip: High magic resist recommended
Molten Core (World Boss)
- Drops: Emberheart Catalyst, Eternal Ember
- Recommended GS: 420+
- Spawn timer: 2 hours
- Tip: Bring fire resist potions — the DOT hurts
Elder Horned Stalker (World Boss)
- Drops: Predator's Mark, Windstalker pieces
- Recommended GS: 400+
- Spawn timer: 2 hours
- Tip: Dodge sideways, not backwards — its charge tracks
Gear Enhancement Tips
- Priority order: Weapon → Armor → Accessories → Artifacts
- Enhancement cap: +15 is the max. +10 to +15 requires Star Essence (rare drop from dungeons)
- Transfer enhancements: You can transfer enhancement levels between same-type items at the Blacksmith for a gold fee
- Sockets: Unlock sockets with Gem Chisels (dungeon drop). Insert gems for extra stats
- Awakening: At +15, weapons can be Awakened once, granting an additional unique passive — choose wisely, it cannot be changed